Friday, September 17, 2010
I'm still Trying to self study on how to image texture effectively in Sketchup. What I did here was create a basic model shape, then set it in 3 different views on one plane, put it in parallel projection camera(not perspective), then exported it to a 2d image. So basically I had a 2 dimensional drawing with 3 views of the model- the front side back. I edited the 2d drawing in photoshop putting in the photo textures onto the front, side and back view drawings. When I was satisfied with the colored 2d drawing, I applied it as projected textures onto the model. A bit tedious, but I think it came out pretty well. Watcha think?